using UnityEngine;
using System.Collections;

public class HitDelayAndShakeEffect : MonoBehaviour
{
	public static HitDelayAndShakeEffect instance
	{
		get { return _instance; }
	}
	private static HitDelayAndShakeEffect _instance = new HitDelayAndShakeEffect();

	public int defaultDelayFrames = 3;
	public float defaultShakeDistance = 10;
	public float defaultShakeFrequency = 15;

	void Awake()
	{
		_instance = this;
	}
}

